• mbizonsp Murilo Temperani Bizon
    2017-02-05 23:40:03 -0200 Thumb picture
    mbizonsp fez um check-in em:
    <p>Joguei bastante esse domingo e consegui evoluir - Alvanista
    Mortal Kombat X

    Plataforma: Xbox One
    418 Jogadores
    80 Check-ins

    Joguei bastante esse domingo e consegui evoluir bem nas conquistas. Estou com 995g falta pouco para os 1000g (para fazer 100% no game são 1500).

     eu não gostava dele mas aprendi a jogar com ele, me surpreendeu:

    Esse corno me enganou.... possui uma quarta variação secreta. Pra quem não sabe é só apertar cima + cima + Y na tela de escolha da versão do ciborg.

    Final da Kitana. .... doce ilusão.

    14
  • galathar Victor Hugo Vasconcelos
    2016-05-11 01:06:31 -0300 Thumb picture

    Campanha de Mortal Kombat X zerada!

    Campanha bem curtinha, devo ter gasto de 5 a 6 horas pra finalizar. Mas a história é muito bacana e muito bem feita! Jogo absolutamente perfeito, exceto pela dublagem da Cassie Cage. Mas não é nada que comprometa a experiência.

    Mortal Kombat XL

    Plataforma: Playstation 4
    316 Jogadores
    92 Check-ins

    5
  • 2016-03-30 00:04:11 -0300 Thumb picture

    MORTAL KOMBAT X

    ...JOGO RECEBE ATUALIZAÇÃO COM BALANCEAMENTOS; VEJA AS NOVIDADES E ED BOON FAZ TEASER PARA NOVIDADES AMANHÃ

    Vejas os tweets de Ed Boom sobre o anúncio de amanhã : https://twitter.com/NetherRealm/status/71492955569...

    https://twitter.com/noobde/status/7148998839169638...

    MKXL Patch notes 3-29-16

    Version number = XB1 - 0. 288-5- fd67e824 | PS4 - 0. 288-5-2c589d59

    General Gameplay fixes

    There is no longer an addition frame of input delay when simulate online delay is on and should now better match online play

    Removed several camera, sound, and particle glitches due to rollback

    Removed several possible online desyncs

    If a breaker is initiated while the attacker is below ground it will no longer animate faster than normal

    Some knockdown reactions now longer reset the buffered combo damage scaling used by unavoidable off the ground situations

    Fixed a bug which could cause controller configuration options to be reset for a round after a rollback in an online match

    The timer in survivor koth now starts at 150 seconds

    Corrected some brutalities which had some issues with rollback

    Made some corrections to movelist frame data

    Some hotfix changes from the previous patch are now being applied correctly

    AI tweaks for the kp2 characters

    Multiple attacks hitting on the same frame should no longer sometimes break though Sonya's, Subzero's, Triborg's (CyberZero) X-Ray parry

    Character Specific Fixes

    Alien - Adjusted the collision of Towards+BK to no longer miss against some duck blocking characters

    Alien - Away+BK is no longer high attack immune for during its active frames

    Alien - Addressed an issue that was causing the opponents wakeup attacks to sometimes come out the wrong way after ending a combo in Tail Flip

    Alien - Adjusted Tail Flip to address it sometimes missing against some characters if they were duck blocking

    Alien (Acidic) - Can no longer win a round from poison damage

    Alien (Acidic) - Acid Blood is now +1 on hit (down from +11)

    Alien (Acidic) - Erosive Blood is now +8 on hit (down from +38)

    Alien (Konjurer) - Fixed a bug that caused Facehugger to sometimes remove Kung Lao's hat for the rest of a round

    Alien (Tarkatan) - Reduced the meter gain on executing the Tarkatan Rush special moves

    Alien (Tarkatan) - Adjusted Away+BP to reduce it missing against some characters if they were duck blocking

    Alien (Tarkatan) - Straight Slice no longer builds meter on block

    Alien (Tarkatan) - Added 5 recovery frames on delayed Straight Slice on block

    Alien (Tarkatan) - Added 10 recovery frames on delayed Nail And Impale on block

    BoRaiCho - Adjusted Towards+FK to no longer miss against some duck blocking characters

    BoRaiCho - Reduced the stun length of Fart Cloud & Crop Duster by 39 frames

    Bo Rai Cho (Dragon Breath) - Added 10 miss recovery frames to Ground Blaze and it now has 2 active frames (down from 5)

    Bo Rai Cho (Dragon Breath) - Doing Ground Fire or Ground Blaze while in a combo adds some combo damage scaling

    Bo Rai Cho (Drunken Master) - Drinking no longer removes the full screen effects for Reptile’s (Nimble) Basilisk or Basilisk Runner and Jason’s (Relentless) Pursuit or Dark Pursuit

    Bo Rai Cho (Drunken Master) - Adjusted the hit regions on Away+FK,FP+FK to hit more consistently after Away+FK hits from max range

    Bo Rai Cho (Drunken Master) - Doing Drink or Chug while in a combo adds some combo damage scaling

    Bo Rai Cho (Bartitsu) - Chaining Down+BK after a jump punch does the correct Bartitsu attack

    Bo Rai Cho (Bartitsu) - Adjusted the hit regions on Away+FK,FP+FK to hit more consistently after Away+FK hits from max range

    Ferra/Torr (Lackey) - Colossal Crush will now correctly combo from a hit

    Jason - When Killing Machine is disabled after blocking an opponent’s X-Ray attack there will no longer be lingering effects and sounds

    Jason (Unstoppable) - Having a round end on Kano’s (Commando) Low or High Kounter will no longer skip to slowdown sequence which was removing the player’s ability to not have Resurrection trigger

    Jason (Relentless) - The opponent can no longer execute a run from a buffered command while Pursuit or Dark Pursuit was up

    Johnny Cage - Tweaked the 2nd hit of Nutcracker to remove some instances where it could miss from a some duck blocking characters from a certain distance

    Kano - Camera can no longer get out of sync if a rollback happened when Kano is hit out of the beginning of Black Dragon Ball

    Kitana - Slightly increased the range of Down+FK

    Kitana (Mournful) - Adjusted Glaive Return timing on hit to combo more consistently from mid screen to full screen

    Kotal Kahn - Adjusted the hit region of FP,FP to hit a little more consistently

    LeatherFace - Towards+BP is now +8 on hit (down from 13)

    LeatherFace - Towards+FK is now +15 on hit (down from 20)

    LeatherFace - Towards+BK is now +5 on hit (down from 15)

    LeatherFace (Killer) - Killing someone with Psycho Rush’s Meter Burn will no longer sometimes skip the Finish Him sequence

    LeatherFace (Butcher) - Skull Smash & Skull Fracture now have 8 startup frames (up from 6)

    LeatherFace (Butcher) - BP,BP is now +11 on hit (down from 21)

    LeatherFace (Butcher) - Towards+BP is now +12 on hit (down from 22)

    Liu Kang (Flame Fist) - Adjusted repel regions of Windmill Punch & Windmill Flurry so the last hit is harder to low profile on block removing his option to 2in1 cancel it on block

    Quan Chi (Sorcerer) - Having the armor trigger from Dark Curse while in a stun reaction will no keep his blocking disabled

    Quan Chi (Sorcerer) - Added code to Dark Curse to not add armor if he being juggled in a reaction. This is currently not active because it would likely be more detrimental in most cases

    Sonya (Special Forces) - Fixed being able to 2in1 cancel Drone summon into Drone attack commands

    Tanya - Adjusted BP,BK to hit duck blocking opponents more consistently

    Tremor - Added 5 recovery frames to Rock Shower

    Triborg - FP is now +12 on hit (down from 19)

    Triborg - FP,FP is now +9 on hit (down from 19)

    Triborg - FP,FP,FP is now +15 on hit (down from 17)

    Triborg - Towards+FP is now +13 on hit (down from 20)

    Triborg - BP is now +14 on hit (down from 19)

    Triborg - Towards+FK is now +15 on hit (down from 20)

    Triborg - BP,FP is now +17 on hit (down from 24)

    Triborg - BP,FP,FK is now -1 on block (down from -6)

    Triborg - FK is now +12 on hit (down from 29)

    Triborg - Away+FK now has 15 startup frames (up from 11)

    Triborg - Down+FK is now +12 on hit (down from 18)

    Triborg - BK is now +12 on hit (down from 17)

    Triborg (CyberZero) - Towards+BP will no longer sometimes be missing it’s hit regions when canceled into from a run

    Triborg (CyberZero) - Ice Ball now has 26 startup frames (up from 21)

    Triborg (CyberZero) - reduced the stun frames on Ice Ball by 13

    Triborg (Cyrax) - Shrapnel-Port now has armor, does 5 more damage, and causes a different reaction on the 2nd hit

    Triborg (Cyrax) - reduced the stun frames on Net & Advanced Net by 30

    Triborg (Smoke) - will no longer be invisible for some frames when 2in1 cancelling Away+BP,FP or Towards+BP,FP into some background interactions

    Triborg (CyberZero) - doing Drone summon while in a combo adds some combo damage scaling

    Triborg (CyberZero) - doing Dive Kick while in a combo adds some combo damage scaling

    Triborg (Cyrax) - doing Bomb or Hover Bomb while in a combo adds some combo damage scaling

    Triborg (Cyrax) - Net & Advanced Net will now miss-fire out if a Bomb or Hover Bomb has hit in the same combo

    Triborg (Cyrax) - Hover Bomb will now miss-fire after 3 Hover Bombs have hit in the same combo

    Triborg (Cyrax) - Bomb will now miss-fire after 3 Bombs have hit in the same combo

    Triborg (Cyrax) - adjusted BP,FP,BP to prevent all 4 hits from being forced to be blocked against some characters

    Triborg (Smoke) - reduced the initial damage of Smoke Cloud & Smoke Bomb by 2 and increased the drop damage by 2

    Triborg (Smoke) - doing Dissipate & Evaporate while in a combo adds some combo damage scaling

    Triborg (Smoke) - Doing Fade-Port & Smoke-Port while in a combo adds some combo damage scaling

    Triborg (Smoke) - Smoke Bomb is now +5 on block (down from +8)

    ===========================

    FONTE: SITE OFICIAL | PSXBRASIL

    ===========================

    Mortal Kombat X

    Plataforma: Playstation 4
    1064 Jogadores
    217 Check-ins

    4
  • foxwire96 Milena Daflon
    2016-02-21 14:50:05 -0300 Thumb picture
  • laerciomotta Laercio Da Silva Motta
    2016-02-17 09:12:56 -0200 Thumb picture
  • wex Wex Naozumi
    2016-01-20 09:36:43 -0200 Thumb picture
  • 2016-01-12 16:13:07 -0200 Thumb picture
  • fredson Fredson Ricelli
    2016-01-12 12:17:24 -0200 Thumb picture
    20
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      anderson_costa · 3 anos atrás · 2 pontos

      The Pit?
      "Eu vou equalizar você..."

      auhsuahuashaushsa parei.

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      montanaro · 3 anos atrás · 1 ponto

      Aí sim, hein! Esses vídeos de jogabilidade são ótimos para mostrar o quão ruim eu sou em não conseguir encaixar nem metade de um combo desses... hauhauahuahau

      Mas falando dos personagens em si, ter saído do Baraka, curiosamente, humanizou muito o Alien. Afinal, ele usa os braços como nunca no cinema. Claro que tem que se adaptar a jogabilidade. Mas espero que ele use mais a cauda do que as mãos no jogo, como é possível imaginar vendo essa divulgação.

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      montanaro · 3 anos atrás · 1 ponto

      Outra coisa que eu reparei: o pacote vem com o Goro tbm! Pelo menos está na lista lá no finalzinho. Quer dizer que paguei por ele a toa?

      2 respostas
  • 2016-01-11 12:59:19 -0200 Thumb picture
    12
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      barbarabai · 3 anos atrás · 3 pontos

      MK só surpreendendo, mas eu ainda to esperando a Sindel hehehe

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      marcusmatheus · 3 anos atrás · 2 pontos

      kkkkk, sério, muito bom!
      Dá pra passar a tarde toda jogando Mortal Kombat sem usar nenhum personagem do Mortal Kombat. Podiam era trazer o Freddy de volta; dai iria rolar umas lutas bacanas entre os monstrengos.

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      axlrage · 3 anos atrás · 1 ponto

      Véi que loucura, nao duvido que o proximo nao seja o Pinhead de Hellraiser hein ^^ ou o Robocop (seguindo a linhagem de robos ne? haushasuh)

  • 2015-11-17 19:41:37 -0200 Thumb picture
    55
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      albertogames · mais de 3 anos atrás · 3 pontos

      assim vc mata papai kkkkkkkkkkkkkkkkkk. pirei uahuahauhauhau.

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      tiagodantas · mais de 3 anos atrás · 3 pontos

      *-*

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      wex · mais de 3 anos atrás · 2 pontos

      "E aí raimunda?
      Espero que isso seja um elogio!!
      Mmm é mais ou menos!"

      Mas essa aí é toda boa!!

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