Aparentemente pressão da publisher em terminar o jogo logo obrigou a ter mudanças no gameplay no qual algumas não me parecem animadoras.
-Every move had variants to them based on whether you hold the button or simply press it. (Scrapped)
-When an ally is restrained, you could spend action points to have the other members help save them.
-Juggle system used to have purpose, the longer you juggled enemies, the more iddhi you received and more, now that they scrapped it, it makes juggle characters useless.
-The original guard system had it where you have to use hold attacks to break guard, an alternative is having 2 separate members do a up/down attack simultaneously (cause the enemy can't block both at once)
-You originally didn't heal after every encounter, instead you could spend remaining iddhi to heal yourself. Now that we heal after every encounter, supports become USELESS after the stat boost you get in the desert.
-Game was a lot harder than this, most characters had more depth to their mechanics but they have all been reduced to simple button mashing characters. (If you're ever wondering what's the point to playing X character. It's because they got made useless after the game got a overhaul this year, and since their mechanics were no longer relevant, the mechanics got scrapped and they were given a generic attack)