2019-10-12 15:58:25 -0300 2019-10-12 15:58:25 -0300
emphighwind Emp Highwind
Post by emphighwind: <p><a href="https://www.reddit.com/r/Indivisible/co

https://www.reddit.com/r/Indivisible/comments/dgj1...

Aparentemente pressão da publisher em terminar o jogo logo obrigou a ter mudanças no gameplay no qual algumas não me parecem animadoras.

-Every move had variants to them based on whether you hold the button or simply press it. (Scrapped)

-When an ally is restrained, you could spend action points to have the other members help save them.

-Juggle system used to have purpose, the longer you juggled enemies, the more iddhi you received and more, now that they scrapped it, it makes juggle characters useless.

-The original guard system had it where you have to use hold attacks to break guard, an alternative is having 2 separate members do a up/down attack simultaneously (cause the enemy can't block both at once)

-You originally didn't heal after every encounter, instead you could spend remaining iddhi to heal yourself. Now that we heal after every encounter, supports become USELESS after the stat boost you get in the desert.

-Game was a lot harder than this, most characters had more depth to their mechanics but they have all been reduced to simple button mashing characters. (If you're ever wondering what's the point to playing X character. It's because they got made useless after the game got a overhaul this year, and since their mechanics were no longer relevant, the mechanics got scrapped and they were given a generic attack)

Indivisible

Platform: PC
41 Players
15 Check-ins

15
  • Micro picture
    a2 · about 1 month ago · 2 pontos

    puuuta eu até tinha sentido que tinha algo diferente do prototype. foi coisa demais.

    publisher é tudo corna.

  • Micro picture
    _gustavo · about 1 month ago · 2 pontos

    Os caras adiaram o jogo desde 2014 (pelo que me lembro) pediram mais dinheiro pra concluir o projeto depois que a campanha do kickstarter acabou e ainda me vem falar de "pressão pra terminar o jogo logo ?" aí é de foder, e ainda cobram o preço de um AAA

    1 reply
  • Micro picture
    farusantos · about 1 month ago · 1 ponto

    De fato, o jogo no geral é muito simples. Eu tô em um ponto que basta apertar os botões de qualquer maneira para derrotar facilmente os inimigos —salvo alguns poucos monstros que têm defesa, basta bater de qualquer jeito e pronto.
    Acertar os oponentes no ar ainda preenche a barra de Iddhi, mas só isso mesmo, às vezes compensa mais só usar os ataques normais.

    E ainda tem os outros problemas estruturais do jogo fora das batalhas...

  • Micro picture
    hilquias · about 1 month ago · 1 ponto

    triste ver q tanto tempo de espera e ainda saiu com esses problemas

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