Primeira parte da minha análise especial sobre Life is Strange
Life is Strange
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Minha parte favorita (até agora) do AMA com Jeffrey Yohalem, escritor de Child of Light:
Yo, I love the game. Beat it a couple days ago. You did a great job.
However, I have one gripe with the story that I'd like your input on. Long-ish post ahead, spoilers for anyone who hasn't played it.
Right before the plot-twist regarding Norah, you can acquire Tristis (if you go left while you have Rubella instead of up.)
When I acquired Tristis, I checked his skills. Seeing his skills and knowing how RPGs generally work, the plot twist was revealed earlier than you probably intended. Otherwise, I would've been caught totally off-guard.
Was it your intention for players to catch on to Norah's eventual betrayal by introducing a similar character gameplay-wise, if not, what caused this?
I LOVE that you discovered this. It's just like naming a character Umbra, which means darkness. If you know the meaning you have a clue to the plot in advance. This technique is used often in film, but we used it in gameplay.
Usar técnicas narrativas diretamente com gameplay para os mais entendidos do gênero propositalmente foi sensacional